Saturday, April 16, 2016

Makerspaces

Written by Verna Grant

What is a makerspace? It is a place that supports the maker movement, which in turn is about hands-on learning by building things. It is a place to create, collaborate, and learn (Kurti, Kurti, & Flemming, 2014). Makerspaces can be as simple as making crafts and offering design challenges with materials that are on hand or as ­elaborate as using technology to code, make movies, create robots, or try out 3-D printing. It all depends on the materials and funding available for each space.


Makerspaces can be an ideal setting to place in a school library. Both are informal learning environments and have open spaces for people to work individually or in groups. It is a central area to create a community for the whole school, while providing materials such as references, computers, and printers (Weisgrau, 2015).

The school library staff can play an integral part in makerspaces, besides just providing the space and materials. It can also be an opportunity to collaborate with teachers on activities and workshops that coincide with what the students are learning. Time could be provided for students to come in and work where staff would be available for assistance. Appropriate reference books could be added to the library, such as the books recommended by the School Library Journal. For elementary schools, staff can read stories aloud to students that encourage the same type of thinking and learning as makerspaces.

For example, reading the book Rosie Revere, Engineer by Andrea Beaty.


The goal of makerspaces in the school library, is to teach students to learn by doing. By working individually and collaboratively, students have the opportunity to learn not just from the project but also from each other. It also give students the opportunity to teach others what they have learned in the process. It also encourages students to be engaged and use creative thinking to complete their projects.

This video with Sir Ken Robinson talks about creativity in education. His points coincide with the philosophy of makerspaces.


Makerspaces can be an ideal place for students to grow, and school libraries can be the central point that makes that happen.

Works Cited
Abrams Books. (2013, August 26). Rosie Revere, Engineer by Andrea Beaty, Illustrated by David Roberts. Retrieved from https://www.youtube.com/watch?v=XT9mqJPAM2k
Adobe. (2012, December 7). Why is creativity important in education? Sir Ken Robinson video series from Adobe Education. Retrieved from https://www.youtube.com/watch?v=ywIhJ2goiGE
Kurti, R. S., Kurti, D. L., & Fleming, L. (2014). The philosophy of educational makerspacesL Part 1 of making an educational makerspace. Teacher Librarian: The Journal for School Library Professionals, 41(5), 8-11. Retrieved from http://www.teacherlibrarian.com/2014/06/18/educational-makerspaces/
Weisgrau, J. (2015, September 24). School libraries and makerspaces: Can they coexist? Retrieved from http://www.edutopia.org/blog/school-libraries-makerspaces-coexist-josh-weisgrau

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